AI Insights · Timothy · January 2023
Top 5 Adventure Games Performance in Norway Q4 2022
Discover the performance trends of the top 5 adventure games in Norway during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top five adventure games in Norway showcased varied performance in terms of downloads, revenue, and active user trends. Here's a detailed look into each game's metrics.
Master League - Survivor.io from Iceberg Game saw a noticeable increase in weekly revenue, starting at approximately $1K at the end of September and peaking at around $4.7K in the last week of December. Weekly downloads fluctuated significantly, starting at 3.4K at the end of September and dropping to as low as 18 in late October before rebounding to 555 by the end of December. Weekly active users also showed variability, beginning at 2.8K and peaking at 3.4K in early October, before ending the quarter at 1.5K.
Super Mario Run by Nintendo Co., Ltd. maintained consistent weekly revenue with a slight increase towards the end of the quarter, starting at $327 and rising to $533 by the end of December. Weekly downloads exhibited considerable growth, beginning at 590 and reaching 1.2K in the final week of December. The game also saw a steady rise in weekly active users, starting at 3.1K and peaking at 4.1K in the last week of December.
Genshin Impact from COGNOSPHERE PTE. LTD. experienced significant fluctuations in weekly revenue, starting strong at $21.6K at the end of September, dipping mid-quarter, and then surging to $30.6K in early December before closing the quarter at $27.9K. Weekly downloads remained relatively low, ranging from 399 to 1.1K, with a peak in the last week of December. Weekly active users remained fairly stable, hovering around 12K to 16K throughout the quarter.
Dreamdale - Fairy Adventure by SayGames Ltd showed modest revenue trends, starting at $975 and peaking at $1.1K in early October, before ending the quarter at $888. Weekly downloads were highest at the beginning of the quarter with 1.1K, and saw a low of 112 in early December, finishing at 636. Active users started at 1.9K in late September, peaked at 2.2K in early October, and ended the quarter at 1.7K.
Lastly, The Sims™ FreePlay by ELECTRONIC ARTS displayed consistent revenue trends, beginning at $1.1K and peaking at $2K in mid-December, concluding the quarter at $1.7K. Weekly downloads started at 356 and saw a peak of 595 by the end of December. Weekly active users remained relatively stable, beginning at 3.3K and peaking at 3.6K in mid-October, ending the quarter close to 3.4K.
For more detailed insights and data, visit Sensor Tower.